#include "voxel.h"

namespace Splatit {

Voxel::Voxel(const Vector& _position, double _weight) : position(_position) , weight(_weight) {
	
}

Voxel::Voxel(void) { }

Voxel::~Voxel(void) { }

Vector Voxel::get_position(){
	return this->position;
}

double Voxel::get_weight(){
	return this->weight;
}

}
